Sunday, January 17, 2010

Gozak Editor

Just in case anybody was wondering what editing a level in Gozak looks like, it looks like this:


Editing is quite simply done in 3d Studio Max and levels are exported using a custom exporter tool. Object references are made with names, and details about each object are stored in the Custom Properties section for each object.

In time I would like to release the exporter for public use and allow user levels to be downloaded directly within the Gozak game.

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